Use as an energizing and fun introductionto change management. Can be played any time it is necessary to demonstrate participants' differing attitudes and tolerance to change.
This game has the potential to
- get participants into action
- challenge assumptions
- show how mental models limit options
- demonstrate a range of individual reactions to change
- broaden thinking and choice
- identify differing levels of tolerance to change
- encourage lateral thinking
- display creative orientation in action
- demonstrate the exeriential learning methodology
Participants: 6 and up, in pairs. No maximum
Time to play: 10 minutes
Time to debrief: 5-10 minutes
WorldGames booklets include game instructions, usage suggestions, facilitator scripts, participant handouts (if appropriate) and debriefing instructions.
WorldGAMES is the collector, creator and designer of over 800 fun and engaging training games, exercises, simulations, tools and experiential programs. Everything you need for effective action learning. Discover for yourself the magic of the most natural learning process in the world: the power of games as metaphors that relate directly to the workplace.
These games are fun, mostly competitive, have rules and winners. They have the power to:
- change behaviour in a safe context
- make data heavy programs come alive and interesting
- maximise the retention of what your people learn
- make learning fun
- simply get results that will amaze you
To try a sample WorldGAMES product,
click here to visit our Free Resources Center to download a free copy of the Aeroplane Challenge Game. You'll see for yourself how a simple game can become a powerful learning experience.
This product is a PDF downloadable booklet containing game instructions, debrief instructions and any handouts needed by participants. Your purchase entitles you to freely utilize the game materials in workshops, training sessions, courses, meetings and other group settings. You are further authorized to make copies of relevant participant pages from the booklet for dissemination to game participants.
Please do not copy or distribute this booklet to other facilitators or training providers who have not purchased a copy. To do so is a violation of the copyright.