Use to get participants into action or to encourage them to broaden their thinking and teamwork.
A good way to introduce the concept of acceptable risk taking and point out the dangers for risk avoidance.
The game is also a great way to view the decision making process on a team in action and can lead into a session os styles of decision making - autocratic, democratic and consensus.
This game has the potential to
- get participants into action
- challenge assumptions about risk
- show how calculated risk taking can produce exceptional results
- broaden thinking and choice
- demonstrate decision making processes
- show importance of results over style
- encourage cooperative teamwork adn doing-whatever-it-takes
- display creative orientation in action
- demonstrate the experiential learning methodology
Participants: 8 and upwards in teams of 4-12. Optimium team size is 8. No maximum
Time to play: 10 minutes
Time to debrief: 5-10 minutes
WorldGames booklets include game instructions, usage suggestions, facilitator scripts, participant handouts (if appropriate) and debriefing instructions.
WorldGAMES is the collector, creator and designer of over 800 fun and engaging training games, exercises, simulations, tools and experiential programs. Everything you need for effective action learning. Discover for yourself the magic of the most natural learning process in the world: the power of games as metaphors that relate directly to the workplace.
These games are fun, mostly competitive, have rules and winners. They have the power to:
- change behaviour in a safe context
- make data heavy programs come alive and interesting
- maximise the retention of what your people learn
- make learning fun
- simply get results that will amaze you
To try a sample WorldGAMES product,
click here to visit our Free Resources Center to download a free copy of the Aeroplane Challenge Game. You'll see for yourself how a simple game can become a powerful learning experience.
This product is a PDF downloadable booklet containing game instructions, debrief instructions and any handouts needed by participants. Your purchase entitles you to freely utilize the game materials in workshops, training sessions, courses, meetings and other group settings. You are further authorized to make copies of relevant participant pages from the booklet for dissemination to game participants.
Please do not copy or distribute this booklet to other facilitators or training providers who have not purchased a copy. To do so is a violation of the copyright.